#82
EditMultiline doesn't work in GLFW_GL3.
OS: MacOS 10.14.6 GO: 1.13 Backend: GLFW3.2/GL3 Nuklear: 4.01.0
Minimal code sample is
name := nk.NewTextEdit()
nk.NkTexteditInitDefault(name)
nk.NkEditBuffer(ctx, nk.EditEditor, name, nk.NkFilterDefault)I cannot enter any character in edit if the flag is nk.EditEditor.
If change the flag to nk.EditBox, infinite "Enter" key is triggered once the edit box is focused.
Activity
2@xlab Yes, previous version also has problem with the NkEditBuffer, but that is different, I cannot enter anything into the editor control with any kind of flag.
var text nk.TextEdit
nk.NkTexteditInitDefault(&text)
// Here I tried EditField, EditBox, non of them work
nk.NkEditBuffer(ctx, nk.EditEditor, &text, nk.NkFilterDefault)
Hm, did that happen before? With previous version.