Bug Symptoms
When the Moonlight client connects with motion sensors detected on Android (16), the Vibepollo host automatically selects the DS5 controller. However, whenever Rumble is initiated in any way by a game (through Steam input at least) on the host, freethe vibration never stops unless the Moonlight client loses focus on Android such as opening the stream menu.
When forcing Vibepollo virtual gamepad to DS4 this problem doesnt happen, however this means the host will always emulate a DS4 regardless of physical controller or presence of motion sensors.
Expected Behavior
Vibration should stop in the same way when emulating DualSense as the other emulated controllers (DS4, Xbox, Switch Pro) do rather than continue to vibrate indefinitely.
Windows Version
24H2
Package
Windows - exe installer
GPU Type
NVIDIA
GPU Model
5060ti 16gb
GPU Driver Version
610.88
Capture Method
Windows.Graphics.Capture (Windows)
Apps
undefinedLogs (Optional but Recommended)
vibeshine_logs-20261103-135000.zip
Screenshot (Optional)
undefined
I had the same problem.