#432
BeamNG.drive 0.4.0.6 fails to launch (listed as 32-bit / D3D9): "Starting your game..." stalls, then returns to the library
Environment
- Madeira: 0.1.3, build 4
- Device: iPhone (add your model), iOS (add your version)
- Install: normal SideStore sideload with extensions kept; Settings shows JIT and Memory+ green, Ready to play
- Source: Steam, launched from the library's Play button
Game
- BeamNG.drive 0.4.0.6
- Madeira's Game details page lists it as 32-bit, D3D9, 3.3 GB
Steps to reproduce
- Open Madeira, go to the library, open BeamNG.drive, tap Play.
- Steam signs in and confirms the license.
- The "Starting your game..." screen appears with its timer.
- At about 17s the timer stops and Madeira drops back to the library.
Expected: the game window opens.
Actual: no window, no error message, no crash dialog, the launch simply gives up and returns to the library.
Activity
3What version
3. having the same issue here with iphone 16pro max
version of game same as urs the madeira app is the latest
having the same issue here with iphone 16pro max