#491
WGSL loader emits artifacts for WGSL that doesn't validate; errors surface late and point away from the cause
matiasngf
#489
0.6.0-rc.1: encoding a draw costs 2.5× more than rc.0 (bind-cache maintenance and per-encode preflight)
matiasngf
#483
Per-frame uniform capture rebuilds every bind group on every frame
matiasngf
#387
`Surface.read()` silently returns an all-zero buffer when called outside the render task, instead of failing validation
maudrani
#385
FFT ocean surface demo non functional in firefox
shanecranor
#384
docs: find prints paths that cat cannot open (e.g. the @vgpu/wgsl Vite loader doc)
lizliz404
#383
examples pull fails on Windows: safe destination storage unsupported on win32
lizliz404
#339
UniformPool.endFrame()/StructuredUniform.write() bypass the guarded queue: post-loss uploads silently discarded (Ring-1, preexisting)
matiasngf
#323
preserve: true on an MSAA offscreen target loads a discarded attachment (undefined contents, no error)
matiasngf
#322
Future API: target-aware f.rawPass() escape hatch
matiasngf
#320
vNext API: typed options, unified frames, and pipeline preparation
matiasngf
#294
@vgpu/wgsl: full Unicode (XID) identifier support in scanner/printer
matiasngf
#263
Vulkan software-renderer warnings don't self-identify their source; an agent misattributed them and reported it wrong
matiasngf
#262
doctor's prescriptions don't always match what fixes headless sandboxes (order matters; a failing install-dawn isn't fatal)
matiasngf
#246
DX feedback (dogfooding): uv convention docs, quieter `vgpu check`, Node still-render helper
matiasngf
#219
Scene API north star: tree orchestration + program protocol
matiasngf
#217
Scene: instancedMesh with typed instance schema and onBeforeRender
matiasngf
#218
Scene: follow-ups backlog
matiasngf
#216
Scene: vgpu/shading pack — built-in programs and the lighting SceneSystem
matiasngf
#215
Scene: renderTree() with kernel-owned retained state
matiasngf
#214
Scene: program() factory, SCENE_PROGRAM protocol and core ABI split
matiasngf
#206
Follow-up: compilation orchestration for SceneView
matiasngf
#138
`validateUniformLayout()` — dev-time schema ↔ WGSL struct validation via `Reflection.hostShareableLayouts`
matiasngf
#133
`scaledByDpr()` — rescale constants by effective DPR
matiasngf
#122
`destroyAll()` + `Symbol.dispose` on all destroyable resources
matiasngf