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vercel-labs
vercel-labs
/
vgpu
vgpu
Public
Synced
Pull mirror status: ok
Code
Code
Issues
37
Pull Requests
7
Releases
0
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New issue
#491
WGSL loader emits artifacts for WGSL that doesn't validate; errors surface late and point away from the cause
1mo ago
#489
0.6.0-rc.1: encoding a draw costs 2.5× more than rc.0 (bind-cache maintenance and per-encode preflight)
bug
1mo ago
#483
Per-frame uniform capture rebuilds every bind group on every frame
1
bug
1mo ago
#387
`Surface.read()` silently returns an all-zero buffer when called outside the render task, instead of failing validation
2mo ago
#385
FFT ocean surface demo non functional in firefox
2mo ago
#384
docs: find prints paths that cat cannot open (e.g. the @vgpu/wgsl Vite loader doc)
2mo ago
#383
examples pull fails on Windows: safe destination storage unsupported on win32
2mo ago
#339
UniformPool.endFrame()/StructuredUniform.write() bypass the guarded queue: post-loss uploads silently discarded (Ring-1, preexisting)
1
bug
2mo ago
#323
preserve: true on an MSAA offscreen target loads a discarded attachment (undefined contents, no error)
bug
3mo ago
#322
Future API: target-aware f.rawPass() escape hatch
3mo ago
#320
vNext API: typed options, unified frames, and pipeline preparation
25
3mo ago
#294
@vgpu/wgsl: full Unicode (XID) identifier support in scanner/printer
enhancement
wgsl
3mo ago
#263
Vulkan software-renderer warnings don't self-identify their source; an agent misattributed them and reported it wrong
enhancement
3mo ago
#262
doctor's prescriptions don't always match what fixes headless sandboxes (order matters; a failing install-dawn isn't fatal)
enhancement
3mo ago
#246
DX feedback (dogfooding): uv convention docs, quieter `vgpu check`, Node still-render helper
1
documentation
enhancement
3mo ago
#219
Scene API north star: tree orchestration + program protocol
1
3mo ago
#217
Scene: instancedMesh with typed instance schema and onBeforeRender
3mo ago
#218
Scene: follow-ups backlog
3mo ago
#216
Scene: vgpu/shading pack — built-in programs and the lighting SceneSystem
3mo ago
#215
Scene: renderTree() with kernel-owned retained state
3mo ago
#214
Scene: program() factory, SCENE_PROGRAM protocol and core ABI split
3mo ago
#206
Follow-up: compilation orchestration for SceneView
1
3mo ago
#138
`validateUniformLayout()` — dev-time schema ↔ WGSL struct validation via `Reflection.hostShareableLayouts`
4mo ago
#133
`scaledByDpr()` — rescale constants by effective DPR
4mo ago
#122
`destroyAll()` + `Symbol.dispose` on all destroyable resources
4mo ago
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