#45
d3d9: lock 64-bit dynamic buffers in place instead of copying them per draw
illixion
#44
airconv: precise min/max for DXBC (IEEE minNum/maxNum semantics)
125hz
#43
dxmt: opt-in DXMT_DYN_KEEP keeps more retired names per dynamic buffer
meshoklv
#42
d3d11: opt-in DXMT_CMDLIST_KEEP_BLOCK keeps a command list's first 2 MB CPU block
meshoklv
#41
dxmt: advance the GS/TS draw-argument marshal loops (backport 3Shain/dxmt aadf0fb; Dark Souls III freeze)
meshoklv
#40
d3d11: report a resolved MipLevels for an "all mips" shader resource view (Dark Souls III crash)
meshoklv
#39
d3d9: initialize inactive fixed-function light uniforms
alantangok
#38
d3d9: opt-in late readback for tiny render-target readbacks
Mattieus-sudo
#37
dxgi: swapchains for Direct3D 12 devices that present through Vulkan; d3d9: 64-bit frontend kill switch
125hz
#19
d3d11: drop airconv's shader object until a variant needs it (less memory on low-RAM devices)
spitefulowl